About eduScrum is a framework consisting of tools and ceremonies that allows learners and their coach/mentor/trainer to create, guide, support, plan and evaluate learner-centered learning activities with high quality outcomes from start to finish. The pillars of eduScrum are transparency, adaptation, review and most important trust. General context eduScrum started in 2011 in formal education […]
Escape games are usually group games in which a group of players solve various problem-solving tasks. They develop a wide range of skills of pleyers: Teamwork, critical thinking, attention, problem-solving, time management, collaboration, focus under pressure and respect of others’ characteristics and way of thinking.
There are several ways to incorporate comics drawing and narratives into different types of activities and around different topics. Here you can find an activity used as an introduction and “getting to know each other” exercise, but also get inspiration for deeper learning activities using comics in youth work.
Photovoice is a form of documentary photography aimed at those who don’t have much money and feel they have little power or influence in their community. The participants take photographs to highlight their subjective viewpoint. These convey to the audienc the participants’ thoughts, feelings and emotions on a specific social issue.
The idea behind the ‘One-minute video story’ workshops is to use a simple and well-defined model for a video film as a tool of expression. It does this by utilising the basic elements of media, such as image, movement and sound. Video is a powerful medium of expression and very appealing.
An open group dialogue requires a mindset of openness, respect and empathy from all participants. The Way of Council establishes a handful of rules, procedures and principles that foster that state of mind and promotes a fluid, engaging and truly participative process.
A group building exercise which empowers participants to cooperate without the intervention of the trainer, in a self-management style. Ideally, it should be implemented on the first day of training, in any situation that the group of participants don’t know each other yet.
Gamification is using game elements in non-game contexts. Nowadays, it helps to increase participation and engagement of learners. Besides game elements, gamification could also mean the use of game design or/and mechanics. Basically, using anything from games in different contexts to help us transform a ‘boring experience’ into one that is more immersive and fun!
The main idea behind Improv Theatre is to develop scenes with no script or predefined dialogues. In the activities, the participants deliberatedly develop their competences, such as creativity, communication, ability to solve issues, flexibility or strengthen their self-confidence.
Appreciative Inquiry (AI) is a method and facilitation technique often used in non-formal education to foster positive change and growth. It focuses on strengths and successes, rather than weaknesses or problems. It involves a structured and positive approach to engaging young people in discussions and activities and can be applied in the process of learning, discovery or in strategic/development processes. Its main tool is asking questions.