About eduScrum is a framework consisting of tools and ceremonies that allows learners and their coach/mentor/trainer to create, guide, support, plan and evaluate learner-centered learning activities with high quality outcomes from start to finish. The pillars of eduScrum are transparency, adaptation, review and most important trust. General context eduScrum started in 2011 in formal education […]
Escape games are usually group games in which a group of players solve various problem-solving tasks. They develop a wide range of skills of pleyers: Teamwork, critical thinking, attention, problem-solving, time management, collaboration, focus under pressure and respect of others’ characteristics and way of thinking.
There are several ways to incorporate comics drawing and narratives into different types of activities and around different topics. Here you can find an activity used as an introduction and “getting to know each other” exercise, but also get inspiration for deeper learning activities using comics in youth work.
Photovoice is a form of documentary photography aimed at those who don’t have much money and feel they have little power or influence in their community. The participants take photographs to highlight their subjective viewpoint. These convey to the audienc the participants’ thoughts, feelings and emotions on a specific social issue.
Stop Motion Animation is a method that allows the participants to work in teams using digital technologies, developing their creativity. They will be able to tell short stories when practicing competences such as teamwork and communication.
An open group dialogue requires a mindset of openness, respect and empathy from all participants. The Way of Council establishes a handful of rules, procedures and principles that foster that state of mind and promotes a fluid, engaging and truly participative process.
The World Café is a global movement that aims to support meaningful conversations around the world in corporate, government and civic society. It allows big or small groups of people to hold conversations that matter and move forward through dialogue.
Gamification is using game elements in non-game contexts. Nowadays, it helps to increase participation and engagement of learners. Besides game elements, gamification could also mean the use of game design or/and mechanics. Basically, using anything from games in different contexts to help us transform a ‘boring experience’ into one that is more immersive and fun!
Approach to how to prepare your non-formal education activities step by step with active participation of the learners. It can also be used to solve problems or questions in a practical/creative way and design with a view to a future outcome.