Methods

Self-management

eduScrum

About eduScrum is a framework consisting of tools and ceremonies that allows learners and their coach/mentor/trainer to create, guide, support, plan and evaluate learner-centered learning activities with high quality outcomes from start to finish. The pillars of eduScrum are transparency, adaptation, review and most important trust.  General context eduScrum started in 2011 in formal education […]

Comics in Youth Work

There are several ways to incorporate comics drawing and narratives into different types of activities and around different topics. Here you can find an activity used as an introduction and “getting to know each other” exercise, but also get inspiration for deeper learning activities using comics in youth work.

Live Visual Notes

Visualisations also help to get the message across to the target audience. People share visual stories more frequently in a social media than textual stories. It doesn’t matter if one can draw, the trick is to develop their creativity. This technique might also help them develop the young people’s ability to learn, empathy or how to make quick decisions.

Open Badges

Open Badges and micro credentials can be used to validate any experience. They are digital and free for anyone to issue and earn. They fill a gap in non-formal and informal education, providing recognition of learning.

Mission Impossible

A group building exercise which empowers participants to cooperate without the intervention of the trainer, in a self-management style. Ideally, it should be implemented on the first day of training, in any situation that the group of participants don’t know each other yet.

Appreciative Inquiry

Appreciative Inquiry (AI) is a method and facilitation technique often used in non-formal education to foster positive change and growth. It focuses on strengths and successes, rather than weaknesses or problems. It involves a structured and positive approach to engaging young people in discussions and activities and can be applied in the process of learning, discovery or in strategic/development processes. Its main tool is asking questions.

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